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⚙️ Settings Guide

The behavior of this plugin can be centrally managed from Window > Logify-Unity > Settings in the Unity Editor.


🛠️ General Settings

Controls when the plugin is activated across the entire application.

SettingDescription
Activation ScopeSelect the build environment where Logify should operate. Choose carefully when including in release builds. Default is Development Build.
Initialization ModeAutomatic is recommended. Automatically initializes when scenes load. Select Manual if you want to control initialization timing manually and call Logi.Initialize(). Default is Automatic.

🖱️ Dialog Trigger

Configure how users invoke the feedback screen.

  • Dialog Trigger Position: Choose the transparent trigger button placement from the screen's four corners.
  • Dialog Trigger Mode: Select the trigger response mode.
  • Long Press: Recommended (default) to prevent accidental activation.
  • Tap: Activate with a simple tap.
Preview

When the Game Window is displayed, clicking on the Trigger Position allows you to confirm the location.


📊 Debug Utilities

Display real-time performance statistics (Stats) on screen.

Stats Settings

Visual Appearance:

  • Mode: Toggle between Simple (FPS/memory only) and detailed display
  • Font Size / Position: Adjustable to match your device resolution during development

Performance Thresholds:

  • Set thresholds that change colors (Red/Yellow/Green) according to FPS values

System Utilities

  • Max Log Capacity: Maximum number of Console Logs retained in memory
  • Force Logging In Build: Controls whether to forcibly collect logs even in non-development builds

🔗 Feedback Integration

The most important section that determines where collected data is sent.

Feedback Service

Select the destination protocol.

Secret Generator

Opens a dedicated window to safely obfuscate important information (Webhook URLs and Shared Secrets).